![]() The images below show various themed events with different graphics fitting into the framework I created. To preserve device space I also had to find a way to reuse layouts while fitting in custom images. And when your crops are ready, you’ll be able to sell them in the market. You’ll have to plant and grow crops, such as wheat, corn, and tomatoes. You’ll get to work in a field with your friends and family, and help them in their farming tasks. I wanted to keep the same style and colour schemes as the originals to appeal to current browser players.Īll of the panels, buttons and text boxes were 9 sliced and scalable to fit multiple resolutions and different localisations. This game will let you experience farming life in a very realistic way. News Welcome You have stumbled across this site by accident. Everything had to be bigger, easier to see/read and have a more casual look. Start Now BIG FARM MOBILE HARVEST FAN SITE Log In Home Blog Events Resources Basic Game Tips Production Flow Chart Game Tricks Costs and Upgrades Costs Gold Nectar and Honey Fishing Welcome Forum Co-ops Members More Use tab to navigate through the menu items. I was responsible for all the UI which meant I adapted existing assets and created completely new ones for the mobile version. We were tasked with converting it into a Unity based game with most of the same functions but obviously simplified for a mobile screen. My last project for Goodgame Studios as part of New Moon Productions was a port of Big Farm the browser game, to mobile.īig Farm: Mobile Harvest was a technical challenge as the original was built in Flash and contain a huge amount of graphics, text and content in general. ![]()
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